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We treat instructions as an experimental variable to study how their format affects the participants’ comprehension, speed of play, and experimental behavior. We find that, in a public good game, short on-screen instructions requiring forced inputs improve on subjects’ comprehension and...
Persistent link: https://www.econbiz.de/10010580440
Survey data show that subjects positively discount both gains and losses but discount gains more heavily than losses. This holds for monetary and non-monetary outcomes. These results do not confirm the findings of two earlier studies about negative time preferences for non-monetary outcomes.
Persistent link: https://www.econbiz.de/10008866888