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Part I. Introduction -- Chapter 1. How technologies impact sports in the digital age (Sascha L. Schmidt) -- Chapter 2. Taxonomy of Sports Tech (Nicolas Frevel) -- Chapter 3. How Thesis Driven Innovation Radars could benefit the sports industry (Sanjay Sarma) -- Chapter 4. How to predict the...
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-- Blockchain: From fintech to the future of sport -- The rise of Emotion AI: Decoding flow experiences in sports -- IV. Human …, augmented, immersive, and esports experiences -- Video games, technology, and sport: The future is interactive, immersive, and …This book outlines the effects that technology-induced change will have on sport within the next five to ten years, and …
Persistent link: https://www.econbiz.de/10012399728