Showing 1 - 10 of 113
In a repeated game with private information, a perfect public equilibrium (PPE) can break down if communication is not necessarily simultaneous or if players can “spy” on each others’ information. An ex post perfect public equilibrium (EPPPE) is a PPE that is ex post incentive compatible...
Persistent link: https://www.econbiz.de/10005407608
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial...
Persistent link: https://www.econbiz.de/10005407609
In this note we study a very simple trial & error learning process in the context of a Cournot oligopoly. Without any knowledge of the payoff functions players increase, respectively decrease, their quantity by one unit as long as this leads to higher profits. We show that this process converges...
Persistent link: https://www.econbiz.de/10005062333
The paper shows that there is a close connection between (constant) consistent conjectures in a given game and evolutionary stability of conjectures. Evolutionarily stable conjectures are consistent and consistent conjectures are the only interior candidates for evolutionary stability.
Persistent link: https://www.econbiz.de/10005118524
We show that, in repeated common interest games without discounting, strong `perturbation implies efficiency' results require that the perturbations must include strategies which are `draconian' in the sense that they are prepared to punish to the maximum extent possible. Moreover, there is a...
Persistent link: https://www.econbiz.de/10005407513
cooperation and coordination within teams. Using artificial agents, different social contests are created, as training …
Persistent link: https://www.econbiz.de/10005407620
Random Boolean Network has been used to find out regulation patterns of genes in organism. This approach is very interesting to use in a game such as N-Person Prisoner’s Dilemma. Here we assume that agent’s action is influenced by input in the form of choices of cooperate or defect she...
Persistent link: https://www.econbiz.de/10005062379
We consider a local interaction model with a population on an h dimensional torus, in which in each round of play a random player gets a learning draw. This player plays a k+1 action stage game with players in his neighborhood, compares his own average payoff with the average payoff of the...
Persistent link: https://www.econbiz.de/10005118616
This paper analyzes sequential games of double-sided Bertrand competition in the deposit and credit markets, when banks are free to reject customers and cannot distinguish among borrowers. The timing of competition is crucial when customers apply once. Interest rates are pushed upwards when the...
Persistent link: https://www.econbiz.de/10005550896
[Forthcoming, American Economic Review.] We model a War of Attrition with N+K firms competing for N prizes. If firms must pay their full costs until the whole game ends, even after dropping out themselves (as in a standard-setting context), each firm's exit time is independent both of K and of...
Persistent link: https://www.econbiz.de/10005550919