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The games of the title are "Nash" (or Hex), "Milnor" (or Y), "Shapley" (or Projective Plane) and "Gale" (or Bridg-It) all of which were discovered (or re-discovered) in Princeton in 1948-1949. After giving the basic topological connections, I will discuss more recent ramifications related to...
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In coalitional games with side payments, the core predicts which coalitions form and how benefits are shared. The predictions however run into difficulties if the core is empty or if some coalitions benefit from not blocking truthfully. These difficulties are analyzed in games in which an a...
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The paper investigates the formation of information sharing communities. The environment is characterized by the anonymity of the contributors and users, as on the Web. Furthermore information exchange is limited to simple recommendations. When preferences differ, it is argued that a community...
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