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We examine abstention when voters in standing committees are asymmetrically informed and there are multiple pure-strategy equilibria - swing voter's curse (SVC) equilibria where voters with low-quality information abstain and equilibria when all participants vote their information. When the...
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This paper reports the results of an experimental investigation of dynamic games in networks. In each period, the subjects simultaneously choose whether or not to make an irreversible contribution to the provision of an indivisible public good. Subjects observe the past actions of other subjects...
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We examine strategic information transmission in a controlled laboratory experiment of a cheap talk game with one sender and multiple receivers. We study the change in equilibrium behavior from the addition of another audience as well as from varying the degree of conflict between the senderʼs...
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We introduce the game of Vertigo to study learning in experimental games with one-sided incomplete information. Our models allow players to make errors when choosing their actions. We compare six models where the players are modeled as sophisticated (taking errors in action into account when...
Persistent link: https://www.econbiz.de/10009195059