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Gvozdeva et al. (Int J Game Theory, doi:<ExternalRef> <RefSource>10.1007/s00182-011-0308-4</RefSource> <RefTarget Address="10.1007/s00182-011-0308-4" TargetType="DOI"/> </ExternalRef>, <CitationRef CitationID="CR17">2013</CitationRef>) have introduced three hierarchies for simple games in order to measure the distance of a given simple game to the class of (roughly) weighted voting games. Their third class <InlineEquation ID="IEq4"> <EquationSource Format="TEX">$${\mathcal {C}}_\alpha $$</EquationSource> <EquationSource Format="MATHML"> <math xmlns:xlink="http://www.w3.org/1999/xlink"> <msub> <mi mathvariant="script">C</mi> <mi mathvariant="italic">α</mi> </msub> </math> </EquationSource> </InlineEquation>...</equationsource></equationsource></inlineequation></citationref></refsource></externalref>
Persistent link: https://www.econbiz.de/10010993364
We state an integer linear programming formulation for the unique characterization of complete simple games, i.e. a special subclass of monotone Boolean functions. In order to apply the parametric Barvinok algorithm to obtain enumeration formulas for these discrete objects we provide a tailored...
Persistent link: https://www.econbiz.de/10010993414
Power indices like those of Shapley and Shubik (1954) or Banzhaf (1965) measure the distribution of power in simple games. This paper points at a deficiency shared by all established indices: players who are inferior in the sense of having to accept (almost) no share of the spoils in return for...
Persistent link: https://www.econbiz.de/10005755759