Showing 1 - 10 of 122
This paper considers marriage problems, roommate problems with nonempty core, and college admissions problems with responsive preferences. All stochastically stable matchings are shown to be contained in the set of matchings which are most robust to one-shot deviation.
Persistent link: https://www.econbiz.de/10011263593
cooperative game. Unlike its predecessors in the evolution/learning literature, this is achieved without assumptions of convexity …
Persistent link: https://www.econbiz.de/10010582585
This study considers waiting times for populations to achieve efficient social coordination. Belloc and Bowles [1] conjecture that coalitional behavior will hasten such coordination. This turns out to be true when every member of the population interacts with every other member, but does not...
Persistent link: https://www.econbiz.de/10011263589
We analyze an equilibrium concept called revision-proofness for infinite-horizon games played by a dynasty of players. Revision-proofness requires strategies to be robust to joint deviations by multiple players and is a refinement of sub-game perfection. Sub-game perfect paths that can only be...
Persistent link: https://www.econbiz.de/10010785016
We study symmetric play in a class of repeated games when players are patient. We show that, while the use of symmetric strategy profiles essentially does not restrict the set of feasible payoffs, the set of equilibrium payoffs is an interesting proper subset of the feasible and individually...
Persistent link: https://www.econbiz.de/10011076682
A repeated game with private monitoring is “close” to a repeated game with public monitoring (or perfect monitoring) when (i) the expected payoff structures are close and (ii) the informational structures are close in the sense that private signals in the private monitoring game can be...
Persistent link: https://www.econbiz.de/10011043051
This paper studies long term relationships, modeled as repeated games, with restricted feedback. Players condition current play on summary statistics of past play rather than the entire history, as may be the case in online markets. Our state strategy equilibrium framework allows for arbitrary...
Persistent link: https://www.econbiz.de/10010582584
We consider deterministic evolutionary dynamics under imitative revision protocols. We allow agents to have different aspiration levels in the imitative protocols where their aspiration levels are not observable to other agents. We show that the distribution of strategies becomes statistically...
Persistent link: https://www.econbiz.de/10011076664
Continuous-time game dynamics are typically first order systems where payoffs determine the growth rate of the playersʼ strategy shares. In this paper, we investigate what happens beyond first order by viewing payoffs as higher order forces of change, specifying e.g. the acceleration of the...
Persistent link: https://www.econbiz.de/10011043024
This note extends Wiseman [6] to more general reputation games with exogenous learning. Using Gossner's [4] relative …
Persistent link: https://www.econbiz.de/10010930785