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We examine the importance of indirect network effects in the U.S. video game market between 1994 and 2002. The diffusion of game systems is analyzed by the interaction between console adoption decisions and software supply decisions. Estimation results suggest that introductory pricing is an...
Persistent link: https://www.econbiz.de/10005658600
This paper examines the impact of new technology on plant-level productivity in the Japanese steel industry during the 1950's and 1960's. We estimate the production function, considering the differences in technology between the refining furnaces owned by a plant. We find that a more productive...
Persistent link: https://www.econbiz.de/10005294526