Kumabe, Masahiro; Mihara, H. Reiju - In: Journal of Mathematical Economics 47 (2011) 2, pp. 150-158
Abstract Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier) and algorithmic computability. For each such...