Showing 1 - 5 of 5
This paper applies a theory-of-moves game model to analyze the effects of misperception on crisis initiation. The analysis indicates that the effects of misperception on initiation vary across player types and their level of dissatisfaction with the status quo: the initiation behavior of...
Persistent link: https://www.econbiz.de/10010778069
Ordinally single-peaked preferences are distinguished from cardinally single-peaked preferences, in which all players have a similar perception of distances in some one-dimensional ordering. While ordinal single-peakedness can lead to disconnected coalitions that have a ‘hole’ in...
Persistent link: https://www.econbiz.de/10011135415
A generic Negotiation Game (NG) is used to model a conflict between two parties seeking to resolve their differences and reach a settlement. NG is a 2 × 2 non-constant-sum symmetric game that is `generic' in the sense that its payoffs, which are assumed to be cardinal, are only incompletely...
Persistent link: https://www.econbiz.de/10011166207
Riker's `size principle' predicts that only minimal winning coalitions (MWCs) will form in n-person zero-sum games that satisfy certain conditions. After summarizing the logic of this principle, a model is proposed in which n players can be ordered from most to least weighty. Two different kinds...
Persistent link: https://www.econbiz.de/10010777910
Using a recent article by Monroe as a springboard, we extend and generalize his system of proportional representation (PR) by developing a general method for determining a set of winners from the ballots. Central to our analysis is the use of integer programming, which is a type of linear...
Persistent link: https://www.econbiz.de/10010777973