Showing 1 - 10 of 102
players with stronger signals may experiment after those with weaker signals. We show that in this more general environment …
Persistent link: https://www.econbiz.de/10012707491
We propose two related equilibrium refinements for voting and agenda-setting games. Sequentially Weakly Undominated Equilibrium (SWUE) and Markov Trembling Hand Perfect Equilibrium (MTHPE), and show how these equilibrium concepts eliminate non-intuitive equilibria that arise naturally in dynamic...
Persistent link: https://www.econbiz.de/10014202604
We study the efficiency properties of oligopoly equilibria in congested networks. Our measure of efficiency is the difference between users' willingness to pay and delay costs. Previous work has demonstrated that in networks consisting of parallel links, efficiency losses from competition are...
Persistent link: https://www.econbiz.de/10014058354
With the increasing ease with which information can be shared in social media, the issue of privacy has become central for the functioning of various online platforms. In this paper, we consider how privacy concerns affect individual choices in the context of a network formation game (where...
Persistent link: https://www.econbiz.de/10011491734
This chapter studies how incomplete information helps accommodate frictions in coordination, leading to novel insights on the joint determination of expectations and macroeconomic outcomes. We review and synthesize recent work on global games, beauty contests, and their applications. We...
Persistent link: https://www.econbiz.de/10011573121
A coordination game with incomplete information is played through time. In each period, payoffs depend on a fundamental state and an additional idiosyncratic shock. Fundamentals evolve according to a random walk where the changes in fundamentals (namely common shocks) have a fat tailed...
Persistent link: https://www.econbiz.de/10011573294
Societies under similar geographic and economic conditions and subject to similar external influences nonetheless develop very different types of states. At one extreme are weak states with little capacity and ability to regulate economic or social relations. At the other are despotic states...
Persistent link: https://www.econbiz.de/10011786762
We study a stochastic gossip model of continuous opinion dynamics in a society consisting of two types of agents: regular agents, who update their beliefs according to information that they receive from their social neighbors; and stubborn agents, who never update their opinions and might...
Persistent link: https://www.econbiz.de/10014190900
In aggregative games, each player's payoff depends on her own actions and an aggregate of the actions of all the players (for example, sum, product or some moment of the distribution of actions). Many common games in industrial organization, political economy, public economics, and...
Persistent link: https://www.econbiz.de/10012718139
We study the formation of a ruling coalition in nondemocratic societies where institutions do not enable political commitments. Each individual is endowed with a level of political power. The ruling coalition consists of a subset of the individuals in the society and decides the distribution of...
Persistent link: https://www.econbiz.de/10014054220