Showing 1 - 10 of 17
We extend the consistency principle for strategic games (Peleg and Tijs (1996)) to apply to solutions which assign to each game a collection of product sets of strategies. Such solutions turn out to satisfy desirable properties that solutions assigning to each game a collection of strategy...
Persistent link: https://www.econbiz.de/10010950187
Finite potential games are determined, i.e have Nash equilibria in pure strategies. In this paper we investigate the determinateness of potential games, in which one or more players have infinitely many pure strategies. Copyright Springer-Verlag Berlin Heidelberg 1998
Persistent link: https://www.econbiz.de/10010950203
The class of Construct and Charge (CC-) rules for minimum cost spanning tree (mcst) situations is considered. CC-rules are defined starting from the notion of charge systems, which specify particular allocation protocols rooted on the Kruskal algorithm for computing an mcst. These protocols can...
Persistent link: https://www.econbiz.de/10010950311
We study the relation between the fuzzy core and balancedness for fuzzy games. For regular games, this relation has been studied by Bondareva (Problemy Kibernet 10:119–139, <CitationRef CitationID="CR4">1963</CitationRef>) and Shapley (Naval Res Logist Q 14: 453–460, <CitationRef CitationID="CR11">1967</CitationRef>). First, we gain insight in this relation when we analyse...</citationref></citationref>
Persistent link: https://www.econbiz.de/10010999714
Persistent link: https://www.econbiz.de/10010949992
Pareto equilibria in multicriteria games can be computed as the Nash equilibria of scalarized games, obtained by assigning weights to the separate criteria of a player. To analysts, these weights are usually unknown. This paper therefore proposes ideal equilibria, strategy profiles that are...
Persistent link: https://www.econbiz.de/10010949973
In this paper we consider standard fixed tree games, for which each vertex unequal to the root is inhabited by exactly one player. We present two weighted allocation rules, the weighted down-home allocation and the weighted neighbour-home allocation, both inspired by the painting story in...
Persistent link: https://www.econbiz.de/10010999533
Curiel, Potters, Prasad, Tijs and Veltman (1993) introduced component additive games which are cooperative TU games that arise by imposing an order on the player set. Further, they introduced the β-rule which allocates a core element to each component additive game. In this paper we consider...
Persistent link: https://www.econbiz.de/10010999620
Neighbor games arise from certain matching or sequencing situations in which only some specific pairs of players can obtain a positive gain. As a consequence, the class of neighbor games is the intersection of the class of assignment games (Shapley and Shubik (1972)) and the class of component...
Persistent link: https://www.econbiz.de/10010999631
In this paper, the classical theory of two-person cooperative games is extended to two-person cooperative games with interval uncertainty. The core, balancedness, superadditivity and related topics are studied. Solutions called ψ <Superscript>α</Superscript>-values are introduced and characterizations are given....</superscript>
Persistent link: https://www.econbiz.de/10010999653