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We study games with natural-language labels (i.e., strategic problems where options are denoted by words), for which we propose and test a measurable characterization of prominence. We assume that-ceteris paribus-players find particularly prominent those strategies that are denoted by words more...
Persistent link: https://www.econbiz.de/10013189730
We study games with natural‐language labels (i.e., strategic problems where options are denoted by words), for which we propose and test a measurable characterization of prominence. We assume that—ceteris paribus—players find particularly prominent those strategies that are denoted by...
Persistent link: https://www.econbiz.de/10012637223