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Chapter 1. A Humanistic and Creative Philosophy of Design -- Part 1. Value Creation in Virtual Innovation Spaces … Screen Reader Users: Challenges and Opportunities -- Part 2. Fostering Innovation Behavior and Co-evolution -- Chapter 7. A … of Human Needs – or: Is There a Tension Between the Design Thinking Focus on Needs and Aspirations to Radical Innovation …
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Understanding e-science – what is it about? -- Organising academia online -- The Fish Model: When Do Researchers Collaborate Online? -- The Use of Digital Tools in Scholarly Activities -- Digital research infrastructure -- MOVING: A User-Centric Platform for Online Literacy Training and...
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