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This paper provides a general study of a contest modeled as a multiplayer incomplete-information, all-pay auction with sequential entry. The contest consists of multiple periods. Players arrive and exert efforts sequentially to compete for a prize. They observe the efforts made by their earlier...
Persistent link: https://www.econbiz.de/10015419631
We provide a complete answer regarding what social choice functions can be rationalizably implemented.
Persistent link: https://www.econbiz.de/10014536914
We analyze the structure of a society driven by power relations. Our model has an exogenous power relation over the set of coalitions of agents. Agents determine the social order by forming coalitions. The power relations determine the ranking of agents in society for any social order. We study...
Persistent link: https://www.econbiz.de/10011599413
We analyze the structure of a society driven by power relations. Our model has an exogenous power relation over the set of coalitions of agents. Agents determine the social order by forming coalitions. The power relations determine the ranking of agents in society for any social order. We study...
Persistent link: https://www.econbiz.de/10005812745
What are the equilibrium features of a financial market where a sizeable proportion of traders face reputational concerns? This question is central to our understanding of financial markets, which are increasingly dominated by institutional investors. We construct a model of delegated portfolio...
Persistent link: https://www.econbiz.de/10005515734
We study learning in a large class of complete information normal form games. Players continually face new strategic situations and must form beliefs by extrapolation from similar past situations. We characterize the long-run outcomes of learning in terms of iterated dominance in a related...
Persistent link: https://www.econbiz.de/10005730968
In order to identify expertise, forecasters should not be tested by their calibration score, which can always be made arbitrarily small, but rather by their Brier score. The Brier score is the sum of the calibration score and the refinement score; the latter measures how good the sorting into...
Persistent link: https://www.econbiz.de/10014536942
's signal exceeds the upper threshold of the chosen track, the agent receives a high-quality object, if it is in-between the two … thresholds, he receives a low-quality object and if it is below the lower threshold, he receives no object. …
Persistent link: https://www.econbiz.de/10014536950
We define the distance between two information structures as the largest possible difference in value across all zero-sum games. We provide a tractable characterization of distance and use it to discuss the relation between the value of information in games versus single-agent problems, the...
Persistent link: https://www.econbiz.de/10014536955
We study information design with multiple privately informed agents who interact in a game. Each agent's utility is linear in a real-valued state. We show that there always exists an optimal mechanism which is laminar partitional and bound its ``complexity''. For each type profile, such a...
Persistent link: https://www.econbiz.de/10014536996