Showing 1 - 10 of 211
encompasses preference and utility based approaches as special cases, but also extends to non-maximizing behavior and context …
Persistent link: https://www.econbiz.de/10011490505
We introduce a new measure of stereotypes based on the principle of a multiple-price list: the elicitation of willingness to have an ethnic minority member in a team. We apply it on an example of the Roma in the Czech Republic and test on a sample of 100 students from the majority population. We...
Persistent link: https://www.econbiz.de/10014533503
To address the impact of regulation on ethical concerns of consumers, we study the example of minimum wages. In our experimental market, consumers have monopsony power, firms set prices and wages, and workers are passive recipients of a wage payment. We find that the consumers exhibit...
Persistent link: https://www.econbiz.de/10011489877
experiment, however, individuals have much more information available than outside the lab. We conduct a lab experiment to test … share of subjects behaves proscially and a concern for effciency plays an important role. In our experiment the information …
Persistent link: https://www.econbiz.de/10011490225
This paper proposes a behavioral model of social learning that unies various forms of inferential reasoning in one hierarchy of types. Iterated best responses that are based on uninformative level-0 play lead to the following of the private information (level-1), to the following of the majority...
Persistent link: https://www.econbiz.de/10011490245
knowledge. To asses the effect of information asymmetries on prosocial behavior, we conduct a laboratory experiment with a … a consequence and the main finding of our experiment, uninformed dictators behave more prosocially than informed …
Persistent link: https://www.econbiz.de/10011492114
paper we present the results of an experiment on the influence of private payoff information and the role of the available …
Persistent link: https://www.econbiz.de/10011570166
Players may categorize the strategies available to them. In many games there are different ways to categorize one's strategies (different frames) and which ones players use has implications for the outcomes realized. This paper proposes a model of agents who learn which frames to use through...
Persistent link: https://www.econbiz.de/10012602347
online experiment, subjects face a tedious productivity task where tempting YouTube videos invite procrastination. Subjects …
Persistent link: https://www.econbiz.de/10012805915
effect on higher moments of the distribution remains unexplored. Through a pre-registered online experiment (N=732), we find …
Persistent link: https://www.econbiz.de/10014515782