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We explore the scientific potential of virtual worlds for experimental economists. In particular, we report the results of a series of virtual world experiments designed to examine the suitability of (a) users as subjects and (b) the computer interface as an experimental platform. Formal results...
Persistent link: https://www.econbiz.de/10010290529
Purpose The potential for e-commerce is limited by a trust deficit when traders do not interact in a physical, bricks-and-mortar context. The theory of information richness posits that equivocal interactions, such as ones requiring trust, can be facilitated through communication media that...
Persistent link: https://www.econbiz.de/10014905933
This paper reports decision-making experiments designed to assess to what extent trade in virtual environments can reduce the trust deficit commonly associated with traditional e-commerce compared with ÔphysicalÕ trade. Our approach is based on previous findings that trust is related to the...
Persistent link: https://www.econbiz.de/10005014573
We explore the scientific potential of virtual worlds for experimental economists. In particular, we report the results of a series of virtual world experiments designed to examine the suitability of (a) users as subjects and (b) the computer interface as an experimental platform. Formal results...
Persistent link: https://www.econbiz.de/10005548327
Persistent link: https://www.econbiz.de/10003907013
Persistent link: https://www.econbiz.de/10011741273
This paper reports decision-making experiments designed to assess to what extent trade in virtual environments can reduce the trust deficit commonly associated with traditional e-commerce compared with 'physical' trade. Our approach is based on previous findings that trust is related to the...
Persistent link: https://www.econbiz.de/10012718869
Persistent link: https://www.econbiz.de/10012244291
We explore the scientific potential of virtual worlds for experimental economists. In particular, we report the results of a series of virtual world experiments designed to examine the suitability of (a) users as subjects and (b) the computer interface as an experimental platform. Formal results...
Persistent link: https://www.econbiz.de/10003604094
The standard chicken game is a popular model of certain important real scenarios but does not allow for the escalation behaviour these are typically associated with. This is problematic if the critical, final decisions in these scenarios are sensitive to previous escalation. We introduce and...
Persistent link: https://www.econbiz.de/10010277510