Showing 1 - 10 of 13,296
Persistent link: https://www.econbiz.de/10010188981
We show that for many classes of symmetric two-player games, the simple decision rule 'imitate-if-better' can hardly be … game or a quasiconcave game. Our results apply to many interesting examples of symmetric games including 2 x 2 games …, Cournot duopoly, price competition, public goods games, common pool resource games, and minimum effort coordination games. …
Persistent link: https://www.econbiz.de/10010282081
equilibrium under fictitious play like learning processes. We use two 4 x 4 games each with a unique mixed Nash equilibrium; one … is stable and one is unstable under learning. Both games are versions of Rock-Paper-Scissors with the addition of a …We report experiments designed to test between Nash equilibria that are stable and unstable under learning. The 'TASP …
Persistent link: https://www.econbiz.de/10010288137
learning with games. Game-based learning enables an optimal learning environment for students. The purpose of this article is … showed that teachers rarely use didactic games in social studies. Results show that teachers rarely use game-based learning … respondents' students like game-based learning in social studies and also estimate games are not played often enough in social …
Persistent link: https://www.econbiz.de/10012044918
situations, using real tools to solve real/realistic problems. A growing number of learning games are making use of context in … immersive and pervasive games, which mix real and imagined contexts for apparently deep learning experiences. This article … reviews the existing literature around the use of context in learning, considers the applicability to learning games, and …
Persistent link: https://www.econbiz.de/10012044925
games; before learning processes are studied, it is important to detail what learning these processes should produce. This … to eSports, as eSports athletes are considered among the most highly-skilled players of their particular games. Examining … expertise not only advances the understanding of what skills compose professional play but enables a deeper study of learning in …
Persistent link: https://www.econbiz.de/10012044978
games learning fails to converge to any equilibrium, either in terms of marginal frequencies or of average play. Subjects … played repeatedly in fixed pairings one of two 3 ´ 3 games, each having a unique Nash equilibrium in mixed strategies. The … equilibrium of one game is predicted to be stable under learning, the other unstable, provided payoffs are sufficiently high. We …
Persistent link: https://www.econbiz.de/10005101118
Games with incomplete information or randomness in the moves of others typically have many decision … of randomizations in the type of a player. Solution concepts, assumptions or paradoxes in games should be independent of … the formulation of the game used. I refer to this axiom as TIGER, for "Type Independence among Games which are …
Persistent link: https://www.econbiz.de/10005605554
We investigate the stability of mixed strategy equilibria in 2 person (bimatrix) games under perturbed best response … set of perturbed equilibria is shown also for (rescaled) partnership games (also know as games of identical interest …). Some applications of these result to stochastic learning models are given. …
Persistent link: https://www.econbiz.de/10005750736
equilibrium under fictitious play like learning processes. We use two 4 x 4 games each with a unique mixed Nash equilibrium; one … is stable and one is unstable under learning. Both games are versions of Rock-Paper-Scissors with the addition of a …We report experiments designed to test between Nash equilibria that are stable and unstable under learning. The “TASP …
Persistent link: https://www.econbiz.de/10005750758