Showing 1 - 5 of 5
In this paper, we define the product architecture as a design concept of a product system which needs complicated coordination among parts to achieve the user's objectives. And we will show that by using a modular architecture we can simplify (i) the functions of the product, and (ii) the...
Persistent link: https://www.econbiz.de/10004991483
Unlike the ordinary repeated games, in the real world, people can run away after cheating. In this paper we construct a social game, in which players can repeat Prisoners' Dilemma only if both players agree to continue the partnership. We investigate how a social sanction prevents moral hazard...
Persistent link: https://www.econbiz.de/10005467674
This paper analyzes a model of coordination where two agents attempt to coordinate their actions through communication. One agent (Sender) is engaged in finding the true state of nature in a stochastic environment and the action that best fits the state. The other agent (Receiver) in turn tries...
Persistent link: https://www.econbiz.de/10005042015
The purpose of the paper is twofold: One is to explain the concept of product architecture in the context of increasing complexity of artifacts; The other is to examine the condition under which the open-standard strategy is likely to be adopted. Dramatic decreases in mechanical information...
Persistent link: https://www.econbiz.de/10004999334
We examine a dictator game with a "voice" option in the laboratory. In the dictator game, player 1 dictates how to divide a pie, and player 2 simply receives his/her share, i.e., unlike in an ultimatum game, he/she does not have an option to reject this division. In our experiment, player 2 has...
Persistent link: https://www.econbiz.de/10005467654