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Being able to manage growth, improve results, change behavioral attitudes and innovate are legitimate aspirations in the search for an improved performance, even though they are not the only ones. At the beginning, it was believed that productive specialization and scale would be sufficient to...
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Gamification, or the introduction of game elements to non-game contexts, has the potential to improve learning by increasing student motivation. However, there is little rigorous evidence about its effectiveness. In this paper, we experimentally evaluate an innovative technology program that...
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