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experiments. Using asample of credits to small and medium size firms in Valencia, Spain, we relate twodifferent types of contracts …
Persistent link: https://www.econbiz.de/10005731193
Este trabajo tiene como objetivo analizar la contribución que la “Teoría de la Firma” (TF) puede hacer en la educación de un futuro gerente. Centramos atención en el proceso educativo que se lleva a cabo en programas MBA. Presentamos algunos “hechos estilizados” sobre el tipo de...
Persistent link: https://www.econbiz.de/10005015613
Este trabajo tiene como objetivo analizar la contribución que la Teoría de la Firma (TF) puede hacer en la educación de un futuro gerente. Centramos atención en el proceso educativo que se lleva a cabo en programas MBA. Presentamos algunos hechos estilizados sobre el tipo de alumnos que...
Persistent link: https://www.econbiz.de/10010323143
The objective of this paper is to analyze the contribution of the “Theory of the Firm” (TF) to the education of future managers. We focus on the educational process that takes place in an MBA program. “Stylized facts” relative to the type of students assisting to these programs are...
Persistent link: https://www.econbiz.de/10003893491
relative wages of attachment to the teaching profession are competitive, but the incentives are limited in time. In the …
Persistent link: https://www.econbiz.de/10005464631
Gamification, or the introduction of game elements to non-game contexts, has the potential to improve learning by increasing student motivation. However, there is little rigorous evidence about its effectiveness. In this paper, we experimentally evaluate an innovative technology program that...
Persistent link: https://www.econbiz.de/10012141976
Within the area of Behavioral game theory, we focus on a specific context, namely, on a game we called the Alternative traveler's dilemma. In this context, we observe that participants tend to choose strictly dominated strategies. In order to explain similar tendencies in other games,...
Persistent link: https://www.econbiz.de/10011538730
Persistent link: https://www.econbiz.de/10011686401
Persistent link: https://www.econbiz.de/10011673002
Gamification, or the introduction of game elements to non-game contexts, has the potential to improve learning by increasing student motivation. However, there is little rigorous evidence about its effectiveness. In this paper, we experimentally evaluate an innovative technology program that...
Persistent link: https://www.econbiz.de/10012028345