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We investigate refinements of two solutions, the saddle and the weak saddle, defined by Shapley (1964) for two-player zero-sum games. Applied to weak tournaments, the first refinement, the mixed saddle, is unique and gives us a new solution, generally lying between the GETCHA and GOTCHA sets of...
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We investigate refinements of two solutions, the saddle and the weak saddle, defined by Shapley (1964) for two-player zero-sum games. Applied to weak tournaments, the first refinement, the mixed saddle, is unique and gives us a new solution, generally lying between the GETCHA and GOTCHA sets of...
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