Showing 1 - 10 of 238
We study a model that involves identity-dependent, asymmetric negative external effects. Willingness to pay, which can be computed only in equilibrium, will reflect, besides private valuations, also preemptive incentives stemming from the desire to minimize the negative externalities. We find...
Persistent link: https://www.econbiz.de/10012753059
We introduce a new solution concept for games in extensive form with perfect information: the valuation equilibrium. The moves of each player are partitioned into similarity classes. A valuation of the player is a real valued function on the set of her similarity classes. At each node a player...
Persistent link: https://www.econbiz.de/10005550956
Persistent link: https://www.econbiz.de/10005827878
A valuation for a board game is an assignment of numeric values to different states of the board. The valuation reflects the desirability of the states for the player. It can be used by a player to decide on her next move during the play. We assume a myopic player, who chooses a move with the...
Persistent link: https://www.econbiz.de/10005118654
Persistent link: https://www.econbiz.de/10005160137
Persistent link: https://www.econbiz.de/10007639102
Persistent link: https://www.econbiz.de/10002726785
Persistent link: https://www.econbiz.de/10006049163
Persistent link: https://www.econbiz.de/10005998992
Persistent link: https://www.econbiz.de/10005999329