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Most MDA approaches are focused on Platform Independent Models (PIM) and Platform Specific Models (PSM) and the transformation between them. The more conceptual Computation Independent Models (CIM) or even unstructured information is often neglected, despite the importance of requirements...
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This paper introduces a contest model in which each player decides when to stop a privately observed Brownian motion with drift and incurs costs depending on his stopping time. The player who stops his process at the highest value wins a prize. Applications of the model include procurement...
Persistent link: https://www.econbiz.de/10011140984
This paper introduces a class of contest models in which each player decides when to stop a privately observed Brownian motion with drift and incurs costs depending on his stopping time. The player who stops his process at the highest value wins a prize. We prove existence and uniqueness of a...
Persistent link: https://www.econbiz.de/10011212440
This note analyzes a two-player all-pay auction with incomplete information. More precisely, one bidder is uncertain about the size of the initial advantage of his rival modeled as a head start in the auction.
Persistent link: https://www.econbiz.de/10010785199
We consider a two-player contest model in which breakthroughs arrive according to privately observed Poisson processes. Each player’s process continues as long as she exerts costly effort. The player who collects the most breakthroughs until a predetermined deadline wins a prize.
Persistent link: https://www.econbiz.de/10010785386
This paper analyzes a two-player all-pay auction with incomplete information. More precisely, one bidder is uncertain about the size of the initial advantage of his rival modeled as a head start in the auction. I derive the unique Bayesian Nash equilibrium outcome for a large class of cumulative...
Persistent link: https://www.econbiz.de/10010957988
We consider a two-player all-pay auction with symmetric independent private values that are uniformly distributed. The designer chooses the size of a head start that is given to one of the players. The designer’s objective is to maximize a convex combination of the expected highest effort and...
Persistent link: https://www.econbiz.de/10010933286