Showing 1 - 10 of 274
We introduce the class of Obligation Rules for Minimum Cost Spanning Tree Situations. The main result of this paper is that such rules are cost monotonic and induce also population monotonic allocation schemes. Another characteristic of Obligation Rules is that they assign to a minimum cost...
Persistent link: https://www.econbiz.de/10012738059
Interval bankruptcy problems arise in situations where an estate has to be liquidated among a fixed number of creditors and uncertainty about the amounts of the estate and the claims is modeled by intervals. We extend in the interval setting the classic results by Curiel, Maschler and Tijs...
Persistent link: https://www.econbiz.de/10012722399
The lexicographic vectors of a balanced game, called here leximals, are used to define a new solution concept, the lexicore, on the cone of balanced games. Properties of the lexicore and its relation with the core on some classes of games are studied. It is shown that on cones of balanced games...
Persistent link: https://www.econbiz.de/10012728485
Persistent link: https://www.econbiz.de/10002633534
Core elements (a la Aubin) of a fuzzy game can be associated with additive separable supporting functions of fuzzy games. Generalized cores whose elements consist of more general separable supporting functions of the game are introduced and studied. While the Aubin core of unanimity games can be...
Persistent link: https://www.econbiz.de/10005047560
In this paper reasonable payoff intervals for players in a game in partition function form (p.f.f. game) are introduced and used to define the notion of compromisable p.f.f. game. For a compromisable p.f.f. game a compromise value is defined for which an axiomatic characterization is provided....
Persistent link: https://www.econbiz.de/10005081045
Persistent link: https://www.econbiz.de/10005371416
This paper studies information collecting (IC) situations with the help of cooperative game theory. Relations are established between IC situations and IC games on one hand and information sharing (IS) situations and IS games on the other hand. Further, it is shown that IC games are convex...
Persistent link: https://www.econbiz.de/10010847958
A class of cooperative games arising from economic and operations research situations in which agents with potential individual possibilities are connected via a hierarchy within an organization is introduced. It is shown that the games in this class form a cone which lies in the intersection of...
Persistent link: https://www.econbiz.de/10010847965
This paper studies information collecting (IC) situations with the help of cooperative game theory. Relations are established between IC situations and IC games on one hand and information sharing (IS) situations and IS games on the other hand. Further, it is shown that IC games are convex...
Persistent link: https://www.econbiz.de/10010999962