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Game theory is usually difficult to test in the field because predictions typically depend sensitively on features that are not controlled or observed. We conduct one such test using both laboratory and field data from the Swedish lowest unique positive integer (LUPI) game. In this game, players...
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We report results from an exploratory study using eye-tracking recording of information acquisition by players in a game theoretic learning paradigm. Eye-tracking is used to observe what information subjects look at in 4 × 4 normal-form games; the eye-tracking results favor sophisticated...
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We report experiments on sender-receiver games with an incentive for senders to exaggerate. Subjects "overcommunicate" -- messages are more informative of the true state than they should be, in equilibrium. Eyetracking shows that senders look at payoffs in a way that is consistent with a level-k...
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We exploit a unique opportunity to study how a large population of players in the field learn to play a novel game with a complicated and non-intuitive mixed strategy equilibrium.  We argue that standard models of belief-based learning and reinforcement learning are unable to explain the data,...
Persistent link: https://www.econbiz.de/10011085123
We use the strategy method to conduct laboratory experiments on a nine-player heterogeneous-cost voting game. We replicate the underdog and competition effect, but find significantly higher voter turnout rates to be only partially explained by logit quantal response equilibrium. We examine...
Persistent link: https://www.econbiz.de/10011193740