Showing 1 - 10 of 1,580
The payoffs of a symmetric 2x2 coordination game are perturbed by agent-specific heterogeneity. Individuals observe a (possibly sampled) history of play, which forms the initial hypothesis for an opponents behaviour. Seeding beliefs in this manner, they iteratively reason toward a Bayesian Nash...
Persistent link: https://www.econbiz.de/10010604852
A strategy revision process in symmetric normal form games is proposed. Following Kandori, Mailath, and Rob (1993), members of a population periodically revise their strategy choice, and choose a myopic best response to currently observed play. Their payoffs are perturbed by normally distributed...
Persistent link: https://www.econbiz.de/10010604996
Equilibrium selection in coordination games has generated a large literature. Kandori, Mailath and Rob (1993) and Young (1993) studied dynamic models of aggregate behaviour in which agents choose best responses to observations of population play. Crucially, infrequent mistakes (`mutations`)...
Persistent link: https://www.econbiz.de/10010605025
Persistent link: https://www.econbiz.de/10005413671
In a Lucas-Phelps island economy, an island has access to many informative signals about demand conditions. Each signal incorporates both public and private information: the correlation of a signal׳s realizations across the economy determines its publicity. If information sources differ in...
Persistent link: https://www.econbiz.de/10011120388
In the context of a "beauty-contest" coordination game (in which pay-offs depend on the quadratic distance of actions from an unobserved state variable and from the average action), players choose how much costly attention to pay to various informative signals. Each signal has an underlying...
Persistent link: https://www.econbiz.de/10010575575
A finite population of agents playing a 2 x 2 symmetric game evolves by adaptive best response. The assumption that players make mistakes is dropped in favor of one where players differ, via payoff heterogeneity. Arbitrary mutations are thus replaced with an economically justified specification....
Persistent link: https://www.econbiz.de/10005636462
This paper studies collective-action games in which the production of a public good requires teamwork. A leading example is a threshold game in which provision requires the voluntary participation of "m "out of "n "players. Quantal-response strategy revisions allow play to move between...
Persistent link: https://www.econbiz.de/10005312850
This paper studies collective-action games in which the production of a public good requires teamwork. A leading example is a threshold game in which provision requires the voluntary participation of m out of n players. Quantal-response strategy revisions allow play to move between equilibria in...
Persistent link: https://www.econbiz.de/10010638073
Persistent link: https://www.econbiz.de/10005112484