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We set out a model of production and appropriation involving many players, who differ with respect to both resource endowments and productivities. We write down the model in a novel way that permits our analysis to avoid the proliferation of dimensions associated with the best response function...
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Player i's payoff in a noncooperative game is generally expressed as a function of the vector of strategies of all players. However, in some games - 'simply reducible games' - the payoff of player i is a function of two arguments - the strategy chosen by i, and the sum of the strategies of all...
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This paper considers the extent to which expenditure by contestants in imperfectly discriminating rent-seeking contests dissipates all or only part of the rent. In particular, we investigate strategic effects, technological effects and asymmetry under an assumption of diminishing returns to...
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We study Nash equilibria of joint production games under a mixed output sharing rule in which part of the output (the mixing parameter) is shared in proportion to inputs and the rest according to exogenously determined shares. This rule includes proportional sharing and equal sharing as special...
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We show that the presence of loss aversion on the part of participants in a Tullock imperfectly discriminating contest will significantly reduce the proportion of the rent dissipated in the form of resources used up in the competition for that rent. We also suggest a simple experiment that can...
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