Showing 1 - 10 of 34
We report results from an Ultimatum Game experiment with and without pre-play communication, conducted both in a real-world experimental laboratory and in the virtual world Second Life. In the laboratory, we replicate previous results that communication increases offers and agreement rates...
Persistent link: https://www.econbiz.de/10011116893
This paper experimentally investigates the effects of a costly punishment option on cooperation and social welfare in long, finitely repeated public good contribution games. In a perfect monitoring environment, increasing the severity of the potential punishment monotonically increases average...
Persistent link: https://www.econbiz.de/10010815504
We experimentally study the effect of auction format (sealed-bid vs. closed clock vs. open clock) and auction sequence (simultaneous vs. sequential) on bidding behaviour and auction outcomes in auctions of multiple related multi-unit items. Prominent field applications are the sale of emission...
Persistent link: https://www.econbiz.de/10010791592
This paper experimentally investigates how individual preferences, through unrestricted deliberation, are aggregated into a group decision in two contexts: reciprocating gifts and choosing between lotteries. In both contexts, we find that median group members have a significant impact on the...
Persistent link: https://www.econbiz.de/10010791595
We report on an experiment using video technology to study effects of communication on donations to and discrimination between potential receivers. The experimental design eliminates strategic factors by allowing two receivers to unilaterally communicate with an anonymous dictator before the...
Persistent link: https://www.econbiz.de/10010988999
Reciprocity in feedback giving distorts the production and content of reputation information in a market, hampering trust and trade efficiency. Guided by feedback patterns observed on eBay and other platforms, we run laboratory experiments to investigate how reciprocity can be managed by changes...
Persistent link: https://www.econbiz.de/10010990498
We study the interplay of inequality and trust in a dynamic growth game, in which trust increases efficiency and thus allows higher growth of the laboratory economy in the future. We find that trust (as measured by the percentage of wealth invested in a trust game) is initially high in a...
Persistent link: https://www.econbiz.de/10011048177
To explain why pre-play communication increases cooperation in games, one refers to a) strategic causes such as efficient communication or reputation effects, and b) changes in the utilities due to social processes. Hitherto experimental support for both explanations is mixed and confounded. Our...
Persistent link: https://www.econbiz.de/10005765165
A cyclical network of indirect reciprocity is derived organizing 3- or 6-person groups into rings of social interaction where the first individual can help the second, the second the third, and so on till the last, who in return can help the first. Mutual cooperation is triggered by assuming...
Persistent link: https://www.econbiz.de/10005765180
The goal of this paper is to provide an overview on the Virtual Laboratory infrastructure for online economic experiments. We summerize our experience gained from performing serveral economic experiments on the Internet. The experiments we have run range from electronic markets to individual...
Persistent link: https://www.econbiz.de/10005765195