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In this paper, we create a taxonomy of interactive digital entertainment (IDE), which can be used to guide future research in IDE and direct the design of interactive entertainment. We start by defining and explaining the differences between IDE and lifestyle computing. We then review the major...
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This study examines the potential of RFID technology to increase the agility of supply-chain e-commerce systems by mitigating the bullwhip effect. The bullwhip effect is a supply-chain phenomenon that reveals a lack of business agility characterized by the amplification of inventory variance....
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An extensive body of research has tested the information systems success model in many contexts. Surprisingly, few of these studies have applied it to e-commerce. A study by represents one such initiative, but it is crucial to address several remaining gaps associated with that study. Moreover,...
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