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A class of non cooperative games characterized by a "congestion effect" is studied, in which there exists a strong Nash equilibrium, and the set of Nash equilibria, the set of strong Nash equilibria and the set of strategy profiles maximizing the potential function coincide. The structure of the...
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This paper provides an overview of the various shapes the best- reply multifunctions can take in 2×2×2 trimatrix games. It is shown that, unlike in 2×2 bimatrix games, the best replies to the opponents’ pure strategies do not completely determine the structure of the Nash equilibrium set.
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This paper provides an overview of the various shapes the bestreply multifunctions can take in 2x2x2 trimatrix games. It is shown that, unlike in 2x2 bimatrix games, the best replies to the opponents pure strategies do not completely determine the structure of the Nash equilibrium set
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Informationally Robust Equilibria (IRE) are introduced in Robson (1994) as a refinement of Nash equilibria for e.g. bimatrix games, i.e. mixed extensions of two person finite games. Similar to the concept of perfect equilibria, basically the idea is that an IRE is a limit of some sequence of...
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