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Several million people currently have accounts in massively multi-player online games, places in cyberspace that are effectively large-scale shared virtual reality environments. The population of these virtual worlds has grown rapidly since their inception in 1996; significantly, each world also...
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This paper explores a unique new source of social valuation: a market for bodies. The internet hosts a number of large …
Persistent link: https://www.econbiz.de/10011507957
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This paper explores a unique new source of social valuation: a market for bodies. The internet hosts a number of large …
Persistent link: https://www.econbiz.de/10001772724
Persistent link: https://www.econbiz.de/10002044475
Several million people currently have accounts in massively multi-player online games, places in cyberspace that are effectively large-scale shared virtual reality environments. The population of these virtual worlds has grown rapidly since their inception in 1996; significantly, each world also...
Persistent link: https://www.econbiz.de/10001711872
exists entirely on 40 computers in San Diego. Unlike many internet ventures, virtual worlds are making money -- with annual … internet innovations, virtual worlds may soon become the primary venue for all online activity. …
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