Showing 1 - 10 of 38
We describe a 3-person, 2-cut envy-free cake-cutting algorithm, inspired by a continuous moving-knife procedure, that does not require that the players continuously move knifes across the cake. By having the players submit their value functions over the cake to a referee—rather than move...
Persistent link: https://www.econbiz.de/10015259345
Winning the coin toss at the end of a tied soccer game gives a team the right to choose whether to kick either first or second on all five rounds of penalty kicks, when each team is allowed one kick per round. There is considerable evidence that the right to make this choice, which is usually to...
Persistent link: https://www.econbiz.de/10015269493
In the much-studied Centipede Game, which resembles Iterated Prisoners’ Dilemma, two players successively choose between (1) cooperating, by continuing play, or (2) defecting and terminating play. The subgame-perfect Nash equilibrium implies that play terminates on the first move, even though...
Persistent link: https://www.econbiz.de/10015238187
We analyze a simple sequential algorithm (SA) for allocating indivisible items that are strictly ranked by n ≥ 2 players. It yields at least one Pareto-optimal allocation which, when n = 2, is envy-free unless no envy-free allocation exists. However, an SA allocation may not be maximin or...
Persistent link: https://www.econbiz.de/10015244033
Assume that two players have strict rankings over an even number of indivisible items. We propose algorithms to find allocations of these items that are maximin—maximize the minimum rank of the items that the players receive—and are envy-free and Pareto-optimal if such allocations exist. We...
Persistent link: https://www.econbiz.de/10015246851
We distinguish between (i) voting systems in which voters can rank candidates and (ii) those in which they can grade candidates, such as approval voting, in which voters can give two grades—approve (1) or not approve (0)—to candidates. While two grades rule out a discrepancy between the...
Persistent link: https://www.econbiz.de/10015246905
Assume in a 2-person game that one player, Predictor (P), does not have a dominant strategy but can predict with probability p 1/2 the strategy choice of an opponent, Predictee (Q). Q chooses a strategy that maximizes her expected payoff, given that she knows p—but not P’s prediction—and...
Persistent link: https://www.econbiz.de/10015255285
Democracy resolves conflicts in difficult games like Prisoners’ Dilemma and Chicken by stabilizing their cooperative outcomes. It does so by transforming these games into games in which voters are presented with a choice between a cooperative outcome and a Pareto-inferior noncooperative...
Persistent link: https://www.econbiz.de/10015215255
Is there a division among n players of a cake using n-1 parallel vertical cuts, or of a pie using n radial cuts, that is envy-free (each player thinks he or she receives a largest piece and so does not envy another player) and undominated (there is no other allocation as good for all players and...
Persistent link: https://www.econbiz.de/10015215272
We propose a procedure for dividing indivisible items between two players in which each player ranks the items from best to worst and has no information about the other player’s ranking. It ensures that each player receives a subset of items that it values more than the other player’s...
Persistent link: https://www.econbiz.de/10015215274