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We develop a tractable continuum player timing game that subsumes wars of attrition and pre-emption games, in which greed and fear relax the last and first mover advantages. Payoffs are continuous and single-peaked functions of the stopping time and quantile. Time captures the payoff-relevant...
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There are two varieties of timing games in economics: wars of attrition, in which having more predecessors helps, and pre-emption games, in which having more predecessors hurts. This paper introduces and explores a spanning class with rank-order payoffs that subsumes both varieties as special...
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There are two varieties of timing games in economics: In a war of attrition, more predecessors helps; in a pre-emption game, more predecessors hurts. In this paper, we introduce and explore a spanning class with 'rank-order payoffs' that subsumes both as special cases. In this environment with...
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