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This paper studies repeated games with incomplete information on one side and equal discount factors for both players. The payoffs of the informed player I depend on one of two possible states of the world, which is known to her. The payoffs of the uninformed player U do not depend on the state...
Persistent link: https://www.econbiz.de/10011702225
We study static binary coordination games with random utility played on networks. In equilibrium, each agent chooses an action only if a fraction of her neighbors choosing the same action is higher than an agent‐specific i.i.d. threshold. A fuzzy convention x is a profile where (almost) all...
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This paper considers a dynamic economy in which agents are repeatedly matched with one another and decide whether to enter into profitable partnerships. Each agent has a physical colour and a social colour. The social colour of an agent acts as a signal about the physical colour of agents in his...
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In games with incomplete information, conventional hierarchies of belief are incomplete as descriptions of the players' information for the purposes of determining a player's behavior. We show by example that this is true for a variety of solution concepts. We then investigate what is essential...
Persistent link: https://www.econbiz.de/10011704466
We characterize perfect public equilibrium payoffs in dynamic stochastic games, in the case where the length of the period shrinks, but players' rate of time discounting and the transition rate between states remain fixed. We present a meaningful definition of the feasible and individually...
Persistent link: https://www.econbiz.de/10011674003