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We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game …. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games … explained by reinforcement learning. According to our estimates, learning only accounts for 41 percent of the decay in …
Persistent link: https://www.econbiz.de/10011343917
Persistent link: https://www.econbiz.de/10010253579
; learning ; limited information ; confusion ; conditional cooperation …We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game …. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games …
Persistent link: https://www.econbiz.de/10003898816
Persistent link: https://www.econbiz.de/10008657601
; learning ; limited information ; confusion ; conditional cooperation …We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game …. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games …
Persistent link: https://www.econbiz.de/10009735336
learning. -- voluntary contribution mechanism ; public goods experiments ; learning ; limited information ; confusion …We use a limited information environment to assess the role of confusion in the repeated voluntary contributions game … learning cannot generate the kind of contribution dynamics commonly attributed to the existence of conditional cooperators. We …
Persistent link: https://www.econbiz.de/10009690143
This paper studies a game of strategic experimentation with two-armed bandits whose risky arm might yield a payoff only after some exponentially distributed random time. Because of free-riding, there is an inefficiently low level of experimentation in any equilibrium where the players use...
Persistent link: https://www.econbiz.de/10010440933
If a welfare transfers policy is programmatic (it is non-partisan, transparent and persisting), is it irrelevant for politicians' electoral fortunes? I show that the answer is no with a political agency model where politicians' competence is uncertain to all. In my set-up, an incumbent...
Persistent link: https://www.econbiz.de/10012828854
This paper studies adaptive learning in the class of weighted network games. This class of games includes applications … show that quite general learning processes converge to a Nash equilibrium of a weighted network game if every player …
Persistent link: https://www.econbiz.de/10012944776
where both risky arms are of the same type, we find that learning will be complete in any Markov perfect equilibrium if the …
Persistent link: https://www.econbiz.de/10003951567