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Assume that two players have strict rankings over an even number of indivisible items. We propose algorithms to find allocations of these items that are maximin — maximize the minimum rank of the items that the players receive — and are envy-free and Pareto-optimal if such allocations exist....
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Many procedures have been suggested for the venerable problem of dividing a set of indivisible items between two players. We propose a new algorithm (AL), related to one proposed by Brams and Taylor (BT), which requires only that the players strictly rank items from best to worst. Unlike BT, in...
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We analyze a simple sequential algorithm (SA) for allocating indivisible items that are strictly ranked by n ≥ 2 players. It yields at least one Pareto-optimal allocation which, when n = 2, is envy-free unless no envy-free allocation exists. However, an SA allocation may not be maximin or...
Persistent link: https://www.econbiz.de/10014036936
An allocation of indivisible items among n ≥ 2 players is proportional if and only if each player receives a proportional subset — one that it thinks is worth at least 1/n of the total value of all the items. We show that a proportional allocation exists if and only if there is an allocation...
Persistent link: https://www.econbiz.de/10014037152
We propose a procedure for dividing indivisible items between two players in which each player ranks the items from best to worst. It ensures that each player receives a subset of items that it values more than the other player's complementary subset, given that such an envy-free division is...
Persistent link: https://www.econbiz.de/10014046962
A cake is a metaphor for a heterogeneous, divisible good, such as land. A perfect division of cake is efficient (also called Pareto-optimal), envy-free, and equitable. We give an example of a cake in which it is impossible to divide it among three players such that these three properties are...
Persistent link: https://www.econbiz.de/10014042381
We analyze a class of proportional cake-cutting algorithms that use a minimal number of cuts (n-1 if there are n players) to divide a cake that the players value along one dimension. While these algorithms may not produce an envy-free or efficient allocation – as these terms are used in the...
Persistent link: https://www.econbiz.de/10014045264