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In this note, we study a version of a war of attrition when all participants have to experience the longest delay before the consumption takes place. We show that all strategies are iteratively dominated and there is no mixed strategy Nash equilibrium. However, this game has a well-defined best...
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In this paper, we study full implementation problem by mechanisms that allow delay. The delay on the equilibrium path may be zero, infinitesimally small or a fixed positive number. In all these three cases, implementable rules are characterized by a monotonicity-like condition alone, including...
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In this paper, virtual implementation is restricted so that only a socially optimal outcome or some fixed outcome (a status quo) can be delivered on the equilibrium path. Under such a restriction, any unanimous and implementable social choice function is almost-dictatorial. That is, there is an...
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