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We experimentally investigated whether feedback received by participants improves the effort level in a minimum effort game involving continuous-time cheap talk. Continuous-time cheap talk allows participants to freely change and constantly monitor other group members' messages. We used two...
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We experimentally study the effect of a third person enforcement on a one-shot prisoner’s dilemma game played by two persons, with whom the third person plays repeated prisoner’s dilemma games. We find that when the third person can observe these two persons’ play, the possibility of the...
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We hypothesised that people and companies non-anonymously donate to signal their intention to cooperate with observers; consequently, non-anonymous donation works as a coordination device between donors and observers. To test this, we conducted a laboratory experiment where a participant...
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We theoretically study the effect of a third person enforcement on a one-shot prisoner’s dilemma game played by two persons, with whom the third person plays repeated prisoner’s dilemma games. We find that the possibility of the third person’s future punishment causes them to cooperate in...
Persistent link: https://www.econbiz.de/10014166457
Goods whose benefits increase as the number of users increases, such as fax machines and electric cars, are called "network products," and their related effects are called "network externalities." The diffusion of network products is hampered by private or incomplete information because players...
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