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This paper aspires to fill a conspicuous gap in the literature regarding learning in games — the absence of empirical verification of learning rules involving pattern recognition. Weighted fictitious play is extended to detect two-period patterns in opponents’ behavior and to comply with the...
Persistent link: https://www.econbiz.de/10014052195
This paper models the learning process of a population of randomly-rematched tabula rasa neural network agents playing randomly generated 3 × 3 normal form games of all strategic types. Evidence was found of the endogenous emergence of a similarity measure of games based on the number and types...
Persistent link: https://www.econbiz.de/10014205517
Belief models capable of detecting 2- to 5-period patterns in repeated games by matching the current historical context to similar realizations of past play are presented. The models are implemented in a cognitive framework, ACT-R, and vary in how they implement similarity-based categorization...
Persistent link: https://www.econbiz.de/10014156427
The question of whether, and if so how, learning can be transferred from previously experienced games to novel games has recently attracted the attention of the experimental game theory literature. Existing research presumes that learning operates over actions, beliefs or decision rules. This...
Persistent link: https://www.econbiz.de/10014136740
The predictive power of Cumulative Prospect Theory (CPT) and Expected Utility Theory (EUT) is typically compared using decisions from description (DfD), wherein lotteries' outcome values and probabilities are explicitly stated. In decisions from experience (DfE), individuals sample (without...
Persistent link: https://www.econbiz.de/10012971260
We test empirically the strategic counterpart of the Adaptive Decision Maker hypothesis (Payne et al., 1993), which states that decision makers adapt their attention and decision rules to time pressure in predictable ways. For twenty-nine normal form games, we test whether players adapt to...
Persistent link: https://www.econbiz.de/10012971572
In many sports contests, the equilibrium requires players to randomize across repeated rounds, i.e., exhibit no temporal predictability. Such sports data present a window into the (in)efficiency of random sequence generation in a natural competitive environment, where the decision makers (tennis...
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