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Lower one- or two-dimensional coordination, or potential games, are popularly used to model interactive behavior, such as innovation diffusion and cultural evolution. Typically, this involves determining the "better" of competing solutions. However, examples have demonstrated that different...
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To efficiently realize a specified goal in a distributive fashion, there needs to be an appropriate 'division of labor.' This is true for distributive algorithms that take advantage of the concurrent features of the new generation of computers. This is true in the design of a complex...
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