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We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game …. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games … explained by reinforcement learning. According to our estimates, learning only accounts for 41 percent of the decay in …
Persistent link: https://www.econbiz.de/10010277497
We use a limited information environment to assess the role of confusion in the repeated voluntary contributions game … learning cannot generate the kind of contribution dynamics commonly attributed to the existence of conditional cooperators. We … conclude that cooperative behavior and its decay observed in public goods games is not a pure artefact of confusion and …
Persistent link: https://www.econbiz.de/10010392430
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game …. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games … explained by reinforcement learning. According to our estimates, learning only accounts for 41 percent of the decay in …
Persistent link: https://www.econbiz.de/10011310702
Cooperation problems are at the heart of many everyday situations. In this paper, we propose a very simple and light-handed mechanism to sustain cooperation and test its performance in a rich laboratory environment. The mechanism moderates cooperation by controlling experiences, more...
Persistent link: https://www.econbiz.de/10010281841
In the last thirty years, economists and other social scientists have investigated people's normative views on distributive justice. Here we study people's normative views in social dilemmas, which underlie many situations of economic and social significance. Using insights from moral philosophy...
Persistent link: https://www.econbiz.de/10010274836
We provide a test of the role of social preferences and beliefs in voluntary cooperation and its decline. We elicit individuals' cooperation preferences in one experiment and use them as well as subjects' elicited beliefs to explain contributions to a public good played repeatedly. We find...
Persistent link: https://www.econbiz.de/10010273781
We use a two-person public goods experiment to distinguish between effciency and fairness as possible motivations for cooperative behavior. Asymmetric marginal per capita returns allow only the high-productivity player to increase group payoffs when contributing positive amounts. Asymmetric...
Persistent link: https://www.econbiz.de/10010275032
One lingering puzzle is why voluntary contributions to public goods decline over time in experimental and real-world settings. We show that the decline of cooperation is driven by individual preferences for imperfect conditional cooperation. Many people's desire to contribute less than others,...
Persistent link: https://www.econbiz.de/10010277515
We derive a generalized method for calculating the total number of Paretooptimal allocations (NOPA) in typical linear public goods games. Among other things, the method allows researchers to develop new experimental designs for testing the relevance of Pareto-optimality in experimental settings,...
Persistent link: https://www.econbiz.de/10010307201
In this paper I examine the influence which a population of different behavioral types may have on the provision of public goods. In particular, the population or subject pool consists of three behavioral types: myopic selfish agents, enlightened selfish agents and ethically motivated agents. I...
Persistent link: https://www.econbiz.de/10010307208