Showing 1 - 10 of 13
This paper studies infinite-horizon stochastic games in which players observe payoffs and noisy public information about a hidden state each period. We find that, very generally, the feasible and individually rational payoff set is invariant to the initial prior about the state in the limit as...
Persistent link: https://www.econbiz.de/10012215319
We study repeated games in which players learn the unknown state of the world by observing a sequence of noisy private signals. We find that for generic signal distributions, the folk theorem obtains using ex-post equilibria. In our equilibria, players commonly learn the state, that is, the...
Persistent link: https://www.econbiz.de/10013189044
We show that Bayesian posteriors concentrate on the outcome distributions that approximately minimize the Kullback-Leibler divergence from the empirical distribution, uniformly over sample paths, even when the prior does not have full support. This generalizes Diaconis and Freedman (1990)'s...
Persistent link: https://www.econbiz.de/10014536861
We use an evolutionary model to determine which misperceptions can persist. Every period, a new generation of agents use their subjective models and the data generated by the previous generation to update their beliefs, and models that induce better actions become more prevalent. An equilibrium...
Persistent link: https://www.econbiz.de/10014536880
We de.ne and analyze a strategic topology on types in the Harsanyi-Mertens-Zamir universal type space, where two types are close if their strategic behavior is similar in all strategic situations. For a .xed game and action de.ne the distance be-tween a pair of types as the diþerence between...
Persistent link: https://www.econbiz.de/10010272319
We study learning and information acquisition by a Bayesian agent whose prior belief is misspecified in the sense that it assigns probability 0 to the true state of the world. At each instant, the agent takes an action and observes the corresponding payoff, which is the sum of a fixed but...
Persistent link: https://www.econbiz.de/10012010010
We study models of learning in games where agents with limited memory use social information to decide when and how to change their play. When agents only observe the aggregate distribution of payoffs and only recall information from the last period, aggregate play comes close to Nash...
Persistent link: https://www.econbiz.de/10012215303
We examine games played by a single large player and a large number of opponents who are small, but not anonymous. If the play of the small players is observed with noise, and if the number of actions the large player controls is bounded independently of the number of small players, then as the...
Persistent link: https://www.econbiz.de/10012235926
Persistent link: https://www.econbiz.de/10012236130
Persistent link: https://www.econbiz.de/10012236163