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We examine convergence behavior in simple bimatrix games. We classify possible types of simple games, pick interesting examples of each type, and summarize convergence behavior under various information and player matching protocols.
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Evolutionary game theory informs the design and analysis of twenty-six experimental sessions using normal form games with six to twenty-four players. The state typically converges to the subset of Nash equilibria called evolutionary equilibria, especially under conditions of mean matching and...
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Evolutionary games have considerable unrealized potential for modeling substantive economic issues. They promise richer predictions than orthodox game models but often require more extensive specifications. This paper exposits the specification of evolutionary game models and classifies the...
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We seek to isolate in the laboratory factors that encourage and discourage the sunk cost fallacy. Subjects play a computer game in which they decide whether to keep digging for treasure on an island or to sink a cost (which will turn out to be either high or low) to move to another island. The...
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