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Upon observing a signal, a Bayesian decision maker updates her probability distribution over the state space, chooses an action, and receives a payoff that depends on the state and the action taken. An information structure determines the set of possible signals and the probability of each...
Persistent link: https://www.econbiz.de/10005550947
We propose a new geometric approach for the analysis of cooperative games. A cooperative game is viewed as a real valued function $u$ defined on a finite set of points in the unit simplex. We define the \emph{concavification} of $u$ on the simplex as the minimal concave function on the simplex...
Persistent link: https://www.econbiz.de/10005118576
We present a model of categorization based on prototypes. A prototype is an image or template of an idealized member of the category. Once a set of prototypes is defined, entities are sorted into categories on the basis of the prototypes they are closest to. We provide a characterization of...
Persistent link: https://www.econbiz.de/10005118653
Persistent link: https://www.econbiz.de/10005375536
Upon observing a signal, a Bayesian decision maker updates her probability distribution over the state space, chooses an action, and receives a payoff that depends on the state and the action taken. An information structure determines the set of possible signals and the probability of each...
Persistent link: https://www.econbiz.de/10005408690
Persistent link: https://www.econbiz.de/10005155360
A (TU) cooperative game is extendable if every core allocation of each subgame can be extended to a core allocation of the game. It is strongly extendable if any minimal vector in the upper core of any of its subgames can be extended to a core allocation. We prove that strong extendability is...
Persistent link: https://www.econbiz.de/10005305339
In a Bayesian game players play an unknown game. Before the game starts some players may receive a signal regarding the specific game actually played. Typically, information structures that determine different signals, induce different equilibrium payoffs.In zero-sum games the equilibrium payoff...
Persistent link: https://www.econbiz.de/10005407510
In a sequential decision problem at any stage a decision maker, based on the history, takes a decision and receives a payoff which depends also on the realized state of nature. A strategy, f, is said to be as good as an alternative strategy g at a sequence of states, if in the long run f does,...
Persistent link: https://www.econbiz.de/10005062346
Aumann(1976) has shown that agents who have a common prior cannot have common knowledge of their posteriors for event E if these posteriors do not coincide. But given an event E, can the agents have posteriors with a common prior such that it is common knowledge that the posteriors for E *do*...
Persistent link: https://www.econbiz.de/10005550922