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We utilize graphical representations of Dictator Games which generate rich individual- level data. Our baseline experiment employs budget sets over feasible payoff- pairs. We test these data for consistency with utility maximization, and we recover the underlying preferences for giving...
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This paper reports an experimental test of individual preferences for giving. We use graphical representations of modified Dictator Games that vary the price of giving. This generates a very rich data set well- suited to studying behavior at the level of the individual subject. We test the data...
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We report a laboratory experiment that enables us to distinguish preferences for altruism (concerning tradeoffs between own payoffs and the payoffs of others) from social preferences (concerning tradeoffs between the payoffs of others). By using graphical representations of three-person Dictator...
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