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Most real-world networks exhibit a high clustering coefficient—the probability that two neighbors of a node are also neighbors of each other. We propose two algorithms, Conf and Throw, that take triangle and single edge degree sequences as input and generate a random graph with a target...
Persistent link: https://www.econbiz.de/10011060396
In (Istrate et al. SODA 2001) we advocated the investigation of robustness of results in the theory of learning in games under adversarial scheduling models. We provide evidence that such an analysis is feasible and can lead to nontrivial results by investigating, in an adversarial scheduling...
Persistent link: https://www.econbiz.de/10005836243