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The class of Construct and Charge (CC-) rules for minimum cost spanning tree (mcst) situations is considered. CC-rules are defined starting from the notion of charge systems, which specify particular allocation protocols rooted on the Kruskal algorithm for computing an mcst. These protocols can...
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This paper focuses on two characterizations of convex interval games using the notions of superadditivity and exactness, respectively. We also relate big boss interval games with concave interval games and obtain characterizations of big boss interval games in terms of subadditivity and exactness.
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In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
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We provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. As it turns out, a cooperative game is convex if and only if all its marginal games are superadditive, and a monotonic game satisfying the veto player property with...
Persistent link: https://www.econbiz.de/10005002286
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
Persistent link: https://www.econbiz.de/10005012066