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Norde et al.[Games Econ.Behav. 12 (1996) 219] proved that none of the equilibrium concepts in the literature on equilibrium selection in finite strategic games satisfying existence is consistent.A transition to set-valued solution concepts overcomes the inconsistency problem: there is a...
Persistent link: https://www.econbiz.de/10011092198
This note characterizes ordinal potential games by the absence of weak improvement cycles and an order condition on the strategy space.This order condition is automatically satisfied if the strategy space is countable.
Persistent link: https://www.econbiz.de/10011086827
Informationally Robust Equilibria (IRE) are introduced in Robson (1994) as a refinement of Nash equilibria for e.g. bimatrix games, i.e. mixed extensions of two person finite games.Similar to the concept of perfect equilibria, basically the idea is that an IRE is a limit of some sequence of...
Persistent link: https://www.econbiz.de/10011090474
Behavioral economics provides several motivations for the common observation that agents appear somewhat unwilling to deviate from recent choices.More recent choices can be more salient than other choices, or more readily available in the agent's mind.Alternatively, agents may have formed...
Persistent link: https://www.econbiz.de/10011090704
Persistent link: https://www.econbiz.de/10011090831
We study boundedly rational players in an interactive situation. Each player follows a simple choice procedure in which he reacts optimally against a combination of actions of his opponents drawn at random from the distribution generated by a player's beliefs. By imposing a consistency...
Persistent link: https://www.econbiz.de/10011091180
In a strategic game, a curb set [Basu and Weibull, Econ.Letters 36 (1991) 141-146] is a product set of pure strategies containing all best responses to every possible belief restricted to this set.Prep sets [Voorneveld, Games Econ. Behav. 48 (2004) 403-414] relax this condition by only requiring...
Persistent link: https://www.econbiz.de/10011091235
This paper analyzes the compromise social choice correspondence derived from the F-value of digraph games.Among other things monotonicity of this correspondence is shown
Persistent link: https://www.econbiz.de/10011091273
The class of maximin actions in general decision problems is characterized.
Persistent link: https://www.econbiz.de/10011091469
A new class of cooperative multicriteria games is introduced which takes into account two different types of criteria: private criteria, which correspond to divisible and excludable goods, and public criteria, which in an allocation take the same value for each coalition member. The different...
Persistent link: https://www.econbiz.de/10011091917