Showing 1 - 10 of 14
Ce chapitre porte sur les spécificités du processus de conception d'un service high tech innovant, par comparaison avec celui d'un service "plus classique". Plus précisément, il relate les résultats d'une recherche portant sur les facteurs qui influencent tout particulièrement le...
Persistent link: https://www.econbiz.de/10010549076
This article aims at better defining the notion of bricolage by making analogies with the concept of ceativity. An anlysis of the frameworks that conducted to define the components of both notions and a comparison between these cimponents lead to the conclusion that bricolage can be considered...
Persistent link: https://www.econbiz.de/10010549100
This article aims at better defining the notion of bricolage by making analogies with the concept of ceativity. An anlysis of the frameworks that conducted to define the components of both notions and a comparison between these cimponents lead to the conclusion that bricolage can be considered...
Persistent link: https://www.econbiz.de/10008796011
Ce chapitre porte sur les spécificités du processus de conception d'un service high tech innovant, par comparaison avec celui d'un service "plus classique". Plus précisément, il relate les résultats d'une recherche portant sur les facteurs qui influencent tout particulièrement le...
Persistent link: https://www.econbiz.de/10008796079
Persistent link: https://www.econbiz.de/10011187409
Persistent link: https://www.econbiz.de/10011187416
Le jeu vidéo est une industrie où création artistique et innovation technologique se conjuguent pour produire de nouveaux jeux. Se côtoient de grands éditeurs et une multitude de petits studios (moins de 100 personnes). Ce secteur est donc intéressant pour comprendre comment l'innovation...
Persistent link: https://www.econbiz.de/10011025662
The aim of the paper is to characterize innovation with user communities and to explore managerial implications for creative industries. Based on four case studies, we explore the interrelations between the firm and user communities. The digitalization and virtualization of interactions change...
Persistent link: https://www.econbiz.de/10010751035
Bulletin board methodology emerged at the end of the 1990s and is becoming the most frequently used qualitative study technique. This interactive approach groups a community of participants in a private or public online forum for a duration that varies from several days to several months....
Persistent link: https://www.econbiz.de/10010752104
The aim of the paper is to characterize innovation with user communities and to explore managerial implications for creative industries. Based on four case studies, we explore the interrelations between the firm and user communities. The digitalization and virtualization of interactions change...
Persistent link: https://www.econbiz.de/10009399210